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![]() This also means that you don’t need to create perfect animation loops anymore. It is automatically enabled, but can be turned off or adjusted for every animated model manually in the editor or via script. You need to know shader programming in order to use this feature.ĬopperCube now blends animations when switching between them. Note that this is nothing simple, and not for beginners. #Coppercube review how to#In the documentation, you will find a few examples showing you how to start. You can create and add your own materials and shaders during runtime now using the JavaScript API. This feature doesn’t directly provide multiplayer support for your games, but it is now possible to build this yourself on top of this.Īpps created with CopperCube and the WebGL target now also run on Apple devices (iPhone, iPad, …) with iOS 8. This feature is available as new JavaScript function named ccbDoHTTPRequest(), but there is also an action for doing this without programming for download from the website. You can now easily do HTTP requests on all targets, in order to exchange data with game multiplayer servers, PHP/MySQL database backends, or whatever you like to. Videos can be played back in 2D and 3D (like on any 3D object in a scene), it is possible to influence playback with actions (play/stop/pause) and to react when the video playback has been finished or playback failed. #Coppercube review professional#The professional version of CopperCube now includes an action to play back videos on the Windows. There is also a way to react when an object collides with the world, for example to play sounds, and a way to manually apply forces to objects using scripting. Objects with the ‘Collide when moved’ behavior will also collide against those then and be able to move them, roll them over etc. There is also a new behavior available named ‘Move object by physics engine’ for making objects behave, collide and move like objects in the real world. #Coppercube review mac os x#It can be switched on for the Windows and Mac OS X target in the publishing settings. There are also tools for placing grass and bushes, and for distributing meshes automatically over the terrain. Terrain can be drawn with height painting tools directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. There is also a terrain generator, completely with trees and grass. The editor now includes a way to create and edit terrain. The following are the release notes of the new features in Version 5: #Coppercube review full#Create everything from simple model viewers to full 3D games. Import or create your 3D models, set camera controllers, materials, behaviors, click ‘publish’ and your app is ready. In their own words, CopperCube is:ĬopperCube is an editor for creating 3D apps, games and 3D websites. It comes in handy for both application, web and game designers, providing a generous tool set that they can use to deliver impressing results.Version 5 of the CopperCube engine was just released. ![]() Making use of the Direct3D and OpenGL rendering technologies, CopperCube enables you to design anything from simple objects to 3D virtual reality scenes with complex elements. A powerful 3D modelling program suitable for all designers #Coppercube review android#Mobile app developers can integrate it with the Java SDK or the Android SDK so as to create interactive apps and games. More advanced users can take advantage of the integrated scripting API in order to define actions for the objects they create. There are various options for recalculating angles and setting vertex colors, modifying polygons, creating and merging meshes. The application can generate 3D rooms from 2D maps and enables you to fully control scene lighting. Full control over lighting, angles and views The perspective can be easily changed, since you can look at the scene from all angles and freely rotate the view so as to pay attention to all the details. You can set camera controllers and create new view styles that are suitable for your application or game, including first person, third person, model viewer or non-moving cameras. From the very same window, you can easily insert new geometrical objects into the scene or use the collection of prefabs, modify the texture of each object, change attributes, materials and use the predefined commands to set the behaviour of each object. Create realistic 3D objects and scenesĬopperCube is very easy to work with, providing one click access to all the tools. ![]() It allows importing from some of the most popular 3D modelling programs and helps you create your 3D scene without requiring programming knowledge. CopperCube provides an intuitive working environment for designers and game creators, challenging their creativity to build simple to complex 3D scenes and objects. ![]()
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